Blog week 6
This week we did paper-prototyping, which is one important step in designing.
Our group did fairly simple and intuitive web design approach, and users being tested were pretty much all successfully finished our initial tasks. There is one thing that we found that was being designed extremely inappropriate -- the zoom-in button, which confused most of our testing users. We decided to withdraw the zoom-in button and pick a more intuitive way -- scrolling the mouse (or google map default) and we have a scale bar showing which level the user is (country/state/city).
Following are the photos of our paper-prototyping web pages:
and what i did is the detail info page of four different topics (last two pictures)
Below are the photos taken from our paper-prototyping process -- pretty much the record we did when interviewing testing users:
First picture is the initial tasks we designed for user to test
The rest are the feedback we have got
REFLECTION:
Personally, i totally forgot that we are supposed to give users initial tasks to guide them through part of the test, and my teammates reminded me of that, which helped a lot.
And after being the test user for a while, i noticed how important it is to give a instruction at the start of the webpage (before any moves from user). I was once in a group testing their webpage and they did not really give me any instruction of what the web is doing and just let me start the game (which is the main function of their website). And it was just terrible, not until the game finished do i realise what the website is designed for. A lesson learned!
This week we did paper-prototyping, which is one important step in designing.
Our group did fairly simple and intuitive web design approach, and users being tested were pretty much all successfully finished our initial tasks. There is one thing that we found that was being designed extremely inappropriate -- the zoom-in button, which confused most of our testing users. We decided to withdraw the zoom-in button and pick a more intuitive way -- scrolling the mouse (or google map default) and we have a scale bar showing which level the user is (country/state/city).
Following are the photos of our paper-prototyping web pages:
and what i did is the detail info page of four different topics (last two pictures)
Below are the photos taken from our paper-prototyping process -- pretty much the record we did when interviewing testing users:
First picture is the initial tasks we designed for user to test
The rest are the feedback we have got
REFLECTION:
Personally, i totally forgot that we are supposed to give users initial tasks to guide them through part of the test, and my teammates reminded me of that, which helped a lot.
And after being the test user for a while, i noticed how important it is to give a instruction at the start of the webpage (before any moves from user). I was once in a group testing their webpage and they did not really give me any instruction of what the web is doing and just let me start the game (which is the main function of their website). And it was just terrible, not until the game finished do i realise what the website is designed for. A lesson learned!









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